Thursday, April 24, 2008

Scuba Steve!

Here's another model I started in my Game Modeling class. This time the teacher gave us all the same character and we had 4 hours to design it, model it, and layout the UVs. Obviously that was unrealistic but it was designed to be a speed test. He wanted to see how much we could get done in that time.

I only got to the point of putting the head on the body. Not wanting to leave it at that, I came home and finished it up in another 2 hours and this is the final model. I'll be texturing him shortly.

The Poly count is 1328.

Thursday, April 17, 2008

Modern Warrior - Final model and texture

These are the final models with texture of the Modern Warrior sketches below. It was a fun design and a great exercise.

Thursday, April 10, 2008

Just finished setting up my concept art section for my webpage. I used some nifty java for the gallery that should add a bit to the experience. If you have a few moments pop on over and navigate through the three pages. If you find any of the links broken or that they behave oddly, please let me know.

Wednesday, April 9, 2008

The Final texture

Just wanted to post the final version of the character model and texture paint. For my first crack at a full texture paint on a model I think it came out really well.

What's really awesome is that to make this composite I used Photoshop CS3's capability of importing in 3D models that you are then able to rotate around into position. Really awesome stuff. The only issue I've found so far is that it can't display the alpha map on the "skirt". Oh well.

Saturday, April 5, 2008

Some concept work

I'm taking a Game Modeling class in my final quarter and the teacher has asked us to design a "Modern Warrior", some of the restrictions were that he character could not have a gun, a bladed weapon, and leave the fantasy out of it. So I started thinking about the villain from "No Country for Old Men". He used an air gun to kill with, a seemingly normal item turned into a deadly weapon.

For some reason a dockworker popped into my head and I started researching what equipment they use. I found one, which is a vice called a Pallet Puller. When the chain is pulled on the end it closes the vice. Not a fun thing to be caught in. In addition, you can swing it like a flail. The other item was called a Dock Shock. Its a metal baton with a rope that goes through holes on either end and can be pulled taught. It doubles as a baton and a strangulation device. What I love about these "weapons" is that they're unassuming and have multiple purposes.

His clothing, I decided on a thick one piece that the workers wear to keep out the rain and water. Its padded which adds a bit of protection from blunt weapons and could be helpful against knives. Not to mention, should he get any blood on it the clothing is easily removable and disposable.

Now for Batman: I'm working on an animated version based off the Adam West costume and body type. Normal dude, in a crappy costume. I think I'm headed in some good directions and the silhouettes helped out a lot. I'll keep hammering away at it and be posting some more designs later.

Friday, April 4, 2008

Work work work

Just wanted to show everyone a concept to final model image. I still have a lot of texture stuff I want to do to the 3D model but I felt this was a good point to show. Lots of fun is being had with this stuff.

Wednesday, April 2, 2008

A Super-hero and a Mayor

Did a quick study this morning of Adam West as Batman. I love this costume because of how hysterical it is. He wasn't built, just a kind of fit guy. And the mask is fantastic! Drawn on eyebrows, what more could you ask for? Eat your heart out Christian Bayle.

I have plans for this costume and body type, so keep a look out for another update.