tag:blogger.com,1999:blog-67468053159041043182024-03-14T05:34:06.282-05:00Jeff Baker's digital sketchbookn/aJeffhttp://www.blogger.com/profile/17552506345186984089noreply@blogger.comBlogger145125tag:blogger.com,1999:blog-6746805315904104318.post-73116875912533630252012-01-29T23:16:00.001-05:002012-01-29T23:17:33.628-05:00Too many blogsIf you find yourself here, I'm sorry to say that I'm no longer posting artwork or animation. I am now focused on a writing career. Please head to <a href="http://jeffreynbaker.wordpress.com">http://jeffreynbaker.wordpress.com</a> Thanks!Jeffhttp://www.blogger.com/profile/17552506345186984089noreply@blogger.com0tag:blogger.com,1999:blog-6746805315904104318.post-41243497124082007152009-08-29T14:45:00.002-05:002009-08-29T14:47:13.685-05:00New Demo ReelFor those that might still check this, I updated my demo reel. Its currently up on my blog, but once I update my website I'll be posting it there too. For the time being check it out!<br /><br /><a href="http://www.jeffreynbaker.com/blog/demo-reel-2009/">Demo Reel</a>Jeffhttp://www.blogger.com/profile/17552506345186984089noreply@blogger.com8tag:blogger.com,1999:blog-6746805315904104318.post-11343964601338092382009-04-20T21:24:00.002-05:002009-04-20T21:32:31.899-05:00Moving the blogHey guys! This will be the last post on this blog. I have found that Blogspot wasn't that great for displaying the large format Quick Time videos that I use for my play blasts.<br /><br />So if you enjoyed coming here to check out what I've been doing, redirect your browser to <a href="http://www.jeffreynbaker.com/blog">www.jeffreynbaker.com/blog</a>!Jeffhttp://www.blogger.com/profile/17552506345186984089noreply@blogger.com0tag:blogger.com,1999:blog-6746805315904104318.post-22065867427159697052009-04-19T15:49:00.003-05:002009-04-19T15:52:30.679-05:00Axe Attack - Clean UpDid a lot more tweaking and cleaning up. Deleted a bunch of keys frames in some areas to rework the entire portion. I also added some anticipation before he stands up after the swing to get a bit more weight into the scene.<br /><br />Axe Attack - <a href="http://www.jeffreynbaker.com/FileTransfer/videos/axeAtk_CleanUp.mov">Clean Up</a><br /><br />Also, my buddy <a href="http://clintdonaldson.blogspot.com/">Clint Donaldson</a> has an animation blog and I'd like everyone to take some time to go visit his site and check out what he's doing. Pretty rad stuff!Jeffhttp://www.blogger.com/profile/17552506345186984089noreply@blogger.com1tag:blogger.com,1999:blog-6746805315904104318.post-67859367843874324162009-04-18T13:12:00.003-05:002009-04-18T13:17:22.399-05:00Axe Attack - Spline CurvesOkay, this morning I popped the curves to spline and started cleaning up and tweaking things out. <a href="http://bryanwynia.blogspot.com/">Bryan</a> mentioned that he didn't feel the weight and power so I tried to work that some more. I dropped his body a bit sooner before his arm comes down and made his leading shoulder/arm swing through a bit faster before the axe arm come down. <br /><br />The ending feels a bit slow to me, but since I've been told my stuff is too fast I'm going to keep it for now and see what crits I get back on it.<br /><br />*Edit: Looking over it some more, the head is a bit hitchy. Going to have to spend some more time on that.<br /><br />Axe Attack - <a href="http://www.jeffreynbaker.com/FileTransfer/videos/axeAtk_Spline.mov">Spline Curves </a>Jeffhttp://www.blogger.com/profile/17552506345186984089noreply@blogger.com0tag:blogger.com,1999:blog-6746805315904104318.post-60505048770939353862009-04-17T15:51:00.002-05:002009-04-17T15:54:25.279-05:00Axe Attack take 2Got some feedback on the other animation so I reworked the animation. My bro pointed out that generally you keep your weapon away from the target instead of point at them (unless you're fencing), and that my animations tend to be a little fast. <br /><br />So here it take 2 - <a href="http://www.jeffreynbaker.com/FileTransfer/videos/axeAtk_KB2.mov">Keys and Breakdowns: Linear</a>Jeffhttp://www.blogger.com/profile/17552506345186984089noreply@blogger.com2tag:blogger.com,1999:blog-6746805315904104318.post-318704069540061752009-04-16T18:16:00.001-05:002009-04-16T18:18:10.858-05:00Axe Attack!Basic Axe Attack - <a href="http://www.jeffreynbaker.com/FileTransfer/videos/axeAtk_KB.mov">Keys and Breakdowns</a>Jeffhttp://www.blogger.com/profile/17552506345186984089noreply@blogger.com0tag:blogger.com,1999:blog-6746805315904104318.post-22124221388851167172009-04-13T17:36:00.003-05:002009-04-13T17:39:30.349-05:00Tightened it upI tightened up the animation and added a lot more personality to the character and some motion within the motion<br /><a href="http://www.jeffreynbaker.com/FileTransfer/videos/jumpDown2.mov"><br />Enjoy</a><br /><br />And here is an image of the rig I'll be using to work out some game animations<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgclUsTXNCXveG1K6lMk9GE8Gzr0lm3Ij2vk6XMel3HAP4hLE37nog2o479U_ays5cp12DslTCP5SDG9Z7HlWQll_DE4A-2YAvCfa1bIMfUXYeFXEPKFA5eHcesaxUzFdvwGx2f_N12hfY/s1600-h/DummyWAxe.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 162px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgclUsTXNCXveG1K6lMk9GE8Gzr0lm3Ij2vk6XMel3HAP4hLE37nog2o479U_ays5cp12DslTCP5SDG9Z7HlWQll_DE4A-2YAvCfa1bIMfUXYeFXEPKFA5eHcesaxUzFdvwGx2f_N12hfY/s320/DummyWAxe.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5324309204840212930" /></a>Jeffhttp://www.blogger.com/profile/17552506345186984089noreply@blogger.com0tag:blogger.com,1999:blog-6746805315904104318.post-52776554756481680342009-04-09T19:38:00.003-05:002009-04-09T19:49:19.300-05:00Flour Sac fun!Found this pretty awesome Flour Sac rig for Maya and wanted to mess around with some of the basic principles of animation, and to get some life into an inanimate object.<br /><br />Here is the animation at this stage. The timing and spacing are down, I just have to add in some more "life" to the character and tweak out the end. I'm thinking that it may need another bounce.<br /><br />Check out the movie <a href="http://www.jeffreynbaker.com/FileTransfer/videos/jumpDown.mov">here</a>Jeffhttp://www.blogger.com/profile/17552506345186984089noreply@blogger.com0tag:blogger.com,1999:blog-6746805315904104318.post-41197644060205801362009-01-15T19:14:00.001-05:002009-01-15T19:15:43.280-05:00work - Zombie IdleThis is the Zombie Salesman from our internal game at work. I hear you can see it over <a href="http://www.jeffreynbaker.com/Clips/idleZ.mov">here</a>.Jeffhttp://www.blogger.com/profile/17552506345186984089noreply@blogger.com2tag:blogger.com,1999:blog-6746805315904104318.post-68765161016695968052009-01-11T01:02:00.004-05:002009-01-11T02:53:54.640-05:00Block HurdleFinished up the hurdle animation. You can get a good view of it <a href="http://www.jeffreynbaker.com/Clips/Hurdle.mov">here</a>.<br /><br />You can double click the image to make it play over again.Jeffhttp://www.blogger.com/profile/17552506345186984089noreply@blogger.com3tag:blogger.com,1999:blog-6746805315904104318.post-32157865268524070442009-01-09T02:09:00.005-05:002009-01-09T02:12:57.647-05:00Idle CycleThe rig I made is actually holding up pretty well. This idle cycle came out pretty quickly, but now I'm working on a "hurdle" animation that's going to take some work to be sure.<br /><div align="center"><br /><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dySiVVKXx6wO2u9KPPdrE96lixBmclWhhFo4vINuBAJpkKqsa7l9SY2n7L2Bqv587P_ItxAjDRti0DBOFF9vw' class='b-hbp-video b-uploaded' frameborder='0'></iframe><br /></div>Jeffhttp://www.blogger.com/profile/17552506345186984089noreply@blogger.com0tag:blogger.com,1999:blog-6746805315904104318.post-14429728036683516672009-01-05T23:18:00.002-05:002009-01-05T23:20:42.510-05:00Of things yet to come...<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEn0jNnrieHSbBqHwyXMbVu9Ca7dPMnoPnQX_ZTwQrVVFEJt_uixvhk2D9cmXccyUmUJjzfErtWoAPSQi-Oqo5aCuuWvVQaDP4szea9nakhYwCU0te-0Tl0IAl6vc1yXORJE8sZrdkI28/s1600-h/riggedOrc.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 292px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEn0jNnrieHSbBqHwyXMbVu9Ca7dPMnoPnQX_ZTwQrVVFEJt_uixvhk2D9cmXccyUmUJjzfErtWoAPSQi-Oqo5aCuuWvVQaDP4szea9nakhYwCU0te-0Tl0IAl6vc1yXORJE8sZrdkI28/s320/riggedOrc.jpg" alt="" id="BLOGGER_PHOTO_ID_5288030704385872738" border="0" /></a>rigged up this orc so I can build up my animation portfolio some more. Watch out for playblasts of the animations.Jeffhttp://www.blogger.com/profile/17552506345186984089noreply@blogger.com0tag:blogger.com,1999:blog-6746805315904104318.post-47486088136513512762008-12-22T02:54:00.002-05:002008-12-22T02:57:02.930-05:00Some final comp designs<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHJESMujWZ9M6wH9oXyCxSXxMejO05sTwcv-mdtnwKVj_dJPgeLRHngfCSx6dmtMrNAYnXvxLxeww-orHH31eizJCHrvJKfFXgpRMPdG6FSN2DaKwlHNfytGI0NrML2MqQKTnLwRFBjM0/s1600-h/Comp_2.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHJESMujWZ9M6wH9oXyCxSXxMejO05sTwcv-mdtnwKVj_dJPgeLRHngfCSx6dmtMrNAYnXvxLxeww-orHH31eizJCHrvJKfFXgpRMPdG6FSN2DaKwlHNfytGI0NrML2MqQKTnLwRFBjM0/s320/Comp_2.jpg" alt="" id="BLOGGER_PHOTO_ID_5282520315745952146" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh23z6vJHBHmdmzokL8c3T0EEsX9Hww8cMWSVN7-TW2ydCiyL-cdHXdvt4AQ3XeoFbs8pUv0ViC3luSgG8xBJqjRagBRC5U0Pya-kFQsKpJIkFvrIYddHYIOMTkeQNttWmw54XZ-jSjI3I/s1600-h/Comp_1.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh23z6vJHBHmdmzokL8c3T0EEsX9Hww8cMWSVN7-TW2ydCiyL-cdHXdvt4AQ3XeoFbs8pUv0ViC3luSgG8xBJqjRagBRC5U0Pya-kFQsKpJIkFvrIYddHYIOMTkeQNttWmw54XZ-jSjI3I/s320/Comp_1.jpg" alt="" id="BLOGGER_PHOTO_ID_5282520309562472370" border="0" /></a><br />This is one of my weak points, coming up with pleasing designs for a final comp. Any suggestions would be great!Jeffhttp://www.blogger.com/profile/17552506345186984089noreply@blogger.com2tag:blogger.com,1999:blog-6746805315904104318.post-85660852378082807002008-12-20T18:29:00.001-05:002008-12-20T18:30:29.686-05:00Rigged and ready for action<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZlqH2qzVaKO4kU65V8i_VoSbo0CR67bTlfp8frRNz0jjBJXnxYfa1Lts2beeDIfxsjnuXJSIb3xwIY3UV-8nS3k2z1ieU9YJgMaaZPgFUPAuvw1Zg5wIIVNqy9WgT_Gq2sxZ0U12sQ00/s1600-h/IronSackPoseTests.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 286px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZlqH2qzVaKO4kU65V8i_VoSbo0CR67bTlfp8frRNz0jjBJXnxYfa1Lts2beeDIfxsjnuXJSIb3xwIY3UV-8nS3k2z1ieU9YJgMaaZPgFUPAuvw1Zg5wIIVNqy9WgT_Gq2sxZ0U12sQ00/s320/IronSackPoseTests.jpg" alt="" id="BLOGGER_PHOTO_ID_5282018739132297170" border="0" /></a><br />Now its time to put the comp image together and submit Iron-Sack!Jeffhttp://www.blogger.com/profile/17552506345186984089noreply@blogger.com2tag:blogger.com,1999:blog-6746805315904104318.post-40984418968962897012008-12-20T04:50:00.003-05:002008-12-20T04:53:06.051-05:00Some glow and some background<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimbTVUeWjpY9t46F9M6W_oAS_NlYN30hBBsq8MYq6mcyTYRUEZY8wqdQP0ASX7oUfMf31OU1ud0JlIii5G1SyW_nDGkephaNNX6nn7hgnT2IaDyTX2D3pwrGsOEd5C3OCU4SgoTpySmi8/s1600-h/IronSackGlow.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 190px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimbTVUeWjpY9t46F9M6W_oAS_NlYN30hBBsq8MYq6mcyTYRUEZY8wqdQP0ASX7oUfMf31OU1ud0JlIii5G1SyW_nDGkephaNNX6nn7hgnT2IaDyTX2D3pwrGsOEd5C3OCU4SgoTpySmi8/s320/IronSackGlow.jpg" alt="" id="BLOGGER_PHOTO_ID_5281808098121737042" border="0" /></a><br /><br />Thanks for the comments guys! This one has been a lot of fun to make. It has forced me to learn about some new things about maya (glow maps, spec maps, and shaders) but its all well worth it. Here is Iron-Sack with his glow map. For some reason the glow isn't showing on his hands, unless I face the camera right at it **shrug**Jeffhttp://www.blogger.com/profile/17552506345186984089noreply@blogger.com1tag:blogger.com,1999:blog-6746805315904104318.post-67268839138803552702008-12-18T19:42:00.002-05:002008-12-18T19:43:36.544-05:00Iron-Sack updated<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNXmc9TPS9QsQEW2cmMnoQ0Su7dWIWyIBdZW8T886BKx8y2CXY8UlSwLKr5yU9DEvvGxHg4CR05-L1PNKGJnwwBPrTWtj4aJA1HL4t9IsfELtVNiLLd1x8xvKrhvqQEWTNpBNdwDFq4C8/s1600-h/ironSackRender.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 188px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNXmc9TPS9QsQEW2cmMnoQ0Su7dWIWyIBdZW8T886BKx8y2CXY8UlSwLKr5yU9DEvvGxHg4CR05-L1PNKGJnwwBPrTWtj4aJA1HL4t9IsfELtVNiLLd1x8xvKrhvqQEWTNpBNdwDFq4C8/s320/ironSackRender.jpg" alt="" id="BLOGGER_PHOTO_ID_5281295304635385602" border="0" /></a>Jeffhttp://www.blogger.com/profile/17552506345186984089noreply@blogger.com2tag:blogger.com,1999:blog-6746805315904104318.post-60629984743578797582008-12-16T09:50:00.002-05:002008-12-16T09:52:39.814-05:00Iron-Sack<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhx7BwmSCH7edrAtSsiOv_wzisDhLjHjYLH52gSj0CmwAK9DsanQddRUZBG6oOZQZ_R58HAf7-Zyk9DwjL1r41cJsJ6pkokUf8Fd6_DFiuZYLi0hY7R8Zj86wZ8kCpXGSgLlNhrL40YN5U/s1600-h/IronSack2.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 179px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhx7BwmSCH7edrAtSsiOv_wzisDhLjHjYLH52gSj0CmwAK9DsanQddRUZBG6oOZQZ_R58HAf7-Zyk9DwjL1r41cJsJ6pkokUf8Fd6_DFiuZYLi0hY7R8Zj86wZ8kCpXGSgLlNhrL40YN5U/s320/IronSack2.jpg" alt="" id="BLOGGER_PHOTO_ID_5280400946809441746" border="0" /></a><br />Got the landmarks done so I can start working on the details and lightingJeffhttp://www.blogger.com/profile/17552506345186984089noreply@blogger.com0tag:blogger.com,1999:blog-6746805315904104318.post-26981087354974551982008-12-15T04:45:00.003-05:002008-12-15T04:48:37.816-05:00Another Comp<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuo8WbUrx9Ehctm5okcHfmnZJ-P0_FdJzxsT2-x2A1Wb6mszl66QAgKPiGdljv0cwpyakrhP4l72Wk7CtqxKautSNsleiwy4CWteZVZruJ8mNEG1aibV33KHA94ScvfNDpiy0b_RlTPx8/s1600-h/IronSack1.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 310px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuo8WbUrx9Ehctm5okcHfmnZJ-P0_FdJzxsT2-x2A1Wb6mszl66QAgKPiGdljv0cwpyakrhP4l72Wk7CtqxKautSNsleiwy4CWteZVZruJ8mNEG1aibV33KHA94ScvfNDpiy0b_RlTPx8/s320/IronSack1.jpg" alt="" id="BLOGGER_PHOTO_ID_5279951309192862082" border="0" /></a><br />This is for another <a href="http://www.gameartisans.org/forums/showthread.php?t=6503">Game Artisans</a> competition. Take the Sackboy character for PS3's Little Big Planet and combine it with a well known character from movies/games. I jumped on Iron-Man because he's awesome.<br /><br />Let's keep our fingers crossed that I can finish this one in time.Jeffhttp://www.blogger.com/profile/17552506345186984089noreply@blogger.com2tag:blogger.com,1999:blog-6746805315904104318.post-73722014687505733182008-12-03T02:35:00.002-05:002008-12-03T02:36:17.298-05:00A new direction<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirl0HBEXtOfQafj_kEiLVjqolqRx1CGBlhY9XFnCnSj5gqR0NLOhXv1IkrqFk1U1gBcdn_Aig57aCMv7o4YOheBEbl1hJ_YLNE-xZd9mu9TOsOzzTK2gaqbbDWq7cXu4FAjTsK7b7en9g/s1600-h/GAEntryHead.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 210px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirl0HBEXtOfQafj_kEiLVjqolqRx1CGBlhY9XFnCnSj5gqR0NLOhXv1IkrqFk1U1gBcdn_Aig57aCMv7o4YOheBEbl1hJ_YLNE-xZd9mu9TOsOzzTK2gaqbbDWq7cXu4FAjTsK7b7en9g/s320/GAEntryHead.jpg" alt="" id="BLOGGER_PHOTO_ID_5275464393610350162" border="0" /></a>Jeffhttp://www.blogger.com/profile/17552506345186984089noreply@blogger.com3tag:blogger.com,1999:blog-6746805315904104318.post-21474940310602231752008-11-29T17:20:00.001-05:002008-11-29T17:22:01.577-05:00Upped the Saturation<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxWEGo9Bl-sLnhvcFVYGp3bri8PG-YR3gES-cqRrHlHPKKyQhtDsTgA_ovoasPLeFIUvJeMbYo54_dclTz8bs-b8a87oUypmPpCnuZgRUxIXCZqsiYp4eqZpg7rYwtzlveK0MgKtg-pPw/s1600-h/GAEntrySaturation.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 221px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxWEGo9Bl-sLnhvcFVYGp3bri8PG-YR3gES-cqRrHlHPKKyQhtDsTgA_ovoasPLeFIUvJeMbYo54_dclTz8bs-b8a87oUypmPpCnuZgRUxIXCZqsiYp4eqZpg7rYwtzlveK0MgKtg-pPw/s320/GAEntrySaturation.jpg" alt="" id="BLOGGER_PHOTO_ID_5274208309953008530" border="0" /></a><br />Looking over some WoW reference and realized my textures were a bit too unsaturated for how "bright" their stuff is. So I upped the saturation.Jeffhttp://www.blogger.com/profile/17552506345186984089noreply@blogger.com1tag:blogger.com,1999:blog-6746805315904104318.post-57839591026451286642008-11-29T14:38:00.000-05:002008-11-29T14:39:27.684-05:00Chugging along<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgX5xtqJCqbK8xtOrGxptnpzHhrt3cij-LYU3g0yN8lUvWnaYuAHRnt1VLjNWEjRGsbpsweKtviPxKU01GrS1ssFR-FBDVOE3evD7Sm1iRcU-gZmI08YhMF7K3Y8phNXhPPMVEJoV2f_NU/s1600-h/GAEntryTexture3.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 255px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgX5xtqJCqbK8xtOrGxptnpzHhrt3cij-LYU3g0yN8lUvWnaYuAHRnt1VLjNWEjRGsbpsweKtviPxKU01GrS1ssFR-FBDVOE3evD7Sm1iRcU-gZmI08YhMF7K3Y8phNXhPPMVEJoV2f_NU/s320/GAEntryTexture3.jpg" alt="" id="BLOGGER_PHOTO_ID_5274166410345182386" border="0" /></a><br />Finished up the shoulder armorJeffhttp://www.blogger.com/profile/17552506345186984089noreply@blogger.com2tag:blogger.com,1999:blog-6746805315904104318.post-35337972881054018422008-11-28T17:16:00.002-05:002008-11-28T17:20:02.060-05:00Working on the textures<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWkzxQU-j5hZXqjWHvh7t78psmWSdlTryAxnvr9xtvOQ3rVQggM7Uvf1d8rxCMOumdgZDLZzsIzOjSWKQjeOxCdzenfehWTbE9InnVBxL3oiY_U8BqM8OsZTyHysB4Lf9rzUjcj5IXfoM/s1600-h/DKDiffuse.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 276px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWkzxQU-j5hZXqjWHvh7t78psmWSdlTryAxnvr9xtvOQ3rVQggM7Uvf1d8rxCMOumdgZDLZzsIzOjSWKQjeOxCdzenfehWTbE9InnVBxL3oiY_U8BqM8OsZTyHysB4Lf9rzUjcj5IXfoM/s320/DKDiffuse.jpg" alt="" id="BLOGGER_PHOTO_ID_5273836020995192418" border="0" /></a><br />I'm suffering from not spending enough time in the design phase to really nail down the armor design. I focused a bit to much on the modeling part. With that, I ended up going back and forth a lot and wasting time not moving the project forward.<br /><br />I've finally gone with this design (helmet, shoulder armor and sword not shown). For those that play WoW, my idea is that this armor set is for the Unholy talent tree. In this tree you focus on summoning ghouls. And Ghouls in the game having lots of mummy wrapping and buckles, so I wanted to echo that in my design.<br /><br />I have a lot more to do but thought this would be good to show for now.Jeffhttp://www.blogger.com/profile/17552506345186984089noreply@blogger.com0tag:blogger.com,1999:blog-6746805315904104318.post-84079980449093441332008-11-21T18:19:00.002-05:002008-11-21T18:21:35.732-05:00<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgisDa-kcqgY_EwisikhVhi2o-nTvyOOMAgEiwimohk3ZJWNVEpTE3mwhz42NmMgfAy7jscaqY72Mgghs7fXMkFoy93-xWPcY9L8Tabdy9iXCTaakE6H2teKTfDYhFuHhbaEFBd_K7cGk/s1600-h/GAEntryUnwrap.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 221px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgisDa-kcqgY_EwisikhVhi2o-nTvyOOMAgEiwimohk3ZJWNVEpTE3mwhz42NmMgfAy7jscaqY72Mgghs7fXMkFoy93-xWPcY9L8Tabdy9iXCTaakE6H2teKTfDYhFuHhbaEFBd_K7cGk/s320/GAEntryUnwrap.jpg" alt="" id="BLOGGER_PHOTO_ID_5271254880099173618" border="0" /></a><br />Here is the model. Different sword, tweaked the collar to include an amulet hanging from chains, and finally got the time to unwrap it. Now for the hard part.Jeffhttp://www.blogger.com/profile/17552506345186984089noreply@blogger.com1tag:blogger.com,1999:blog-6746805315904104318.post-39526583353498601622008-11-18T23:16:00.000-05:002008-11-18T23:17:25.260-05:00Collar?<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiADYuMiRN-7mPiKlqxfZH6KdTZDiwvaZCQLnCxXLQBIR4Ck_7g_dHaQir8djKq_ZVc-zG4KWrSwo_tmwq8m4QJOzoM62u6VysaA_R2JeNZFjOYj4XDSCHKGB4XWABOwvaFs1gNHdhyuVU/s1600-h/GAEntryCollar.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 296px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiADYuMiRN-7mPiKlqxfZH6KdTZDiwvaZCQLnCxXLQBIR4Ck_7g_dHaQir8djKq_ZVc-zG4KWrSwo_tmwq8m4QJOzoM62u6VysaA_R2JeNZFjOYj4XDSCHKGB4XWABOwvaFs1gNHdhyuVU/s320/GAEntryCollar.jpg" alt="" id="BLOGGER_PHOTO_ID_5270217967704665842" border="0" /></a><br />Not sure if I like the collar yet...Jeffhttp://www.blogger.com/profile/17552506345186984089noreply@blogger.com0