Monday, May 26, 2008
Sunday, May 25, 2008
First, I'm starting to work on my own concepts for an Orc. It tough to redesign such a cliche as that creature and still have it be recognized on sight as an Orc. I suppose thats the challenge. So far I'm not super happy with the heads, but I think I'm on the right track with the body style (the two on the bottom right). The head with the giant tusks coming straight out of his jaw seems most interesting so far.
The goal for this is to design the character. Model and then texture the character. And finally rig it for animation and animate the character's different in game actions. I want to experience the entire pipeline for a character.
Update on the Beholder. I finally got around to painting him and this is the underpainting that the color will be put on top of. You can go here to see the other entries for the contest.
Thursday, May 22, 2008
This is just the work in progress for my final in Game Modeling. The theme is sci-fi and we're supposed to design and model an old man who is on this ancient moon, collecting artifacts to fuel an age reducing machine.
I figured my dude would be too old to walk so he has this floating/flying contraption.
Tuesday, May 13, 2008
Thursday, May 8, 2008
Hammered out the recoloring for the Priest. I needed some more images for my flatbook so I figured he'd be a good one to add. At one point I started playing around with different filters and got that orange one and thought it was pretty interesting. Feels like a dynamic panel from a comic page, where everything goes monochrome.
Comments and Critiques welcome on anyway I can improve the image.