Thursday, April 16, 2009

Monday, April 13, 2009

Tightened it up

I tightened up the animation and added a lot more personality to the character and some motion within the motion

Enjoy


And here is an image of the rig I'll be using to work out some game animations

Thursday, April 9, 2009

Flour Sac fun!

Found this pretty awesome Flour Sac rig for Maya and wanted to mess around with some of the basic principles of animation, and to get some life into an inanimate object.

Here is the animation at this stage. The timing and spacing are down, I just have to add in some more "life" to the character and tweak out the end. I'm thinking that it may need another bounce.

Check out the movie here

Thursday, January 15, 2009

work - Zombie Idle

This is the Zombie Salesman from our internal game at work. I hear you can see it over here.

Sunday, January 11, 2009

Block Hurdle

Finished up the hurdle animation. You can get a good view of it here.

You can double click the image to make it play over again.

Friday, January 9, 2009

Idle Cycle

The rig I made is actually holding up pretty well. This idle cycle came out pretty quickly, but now I'm working on a "hurdle" animation that's going to take some work to be sure.


Monday, January 5, 2009

Of things yet to come...

rigged up this orc so I can build up my animation portfolio some more. Watch out for playblasts of the animations.