Hey guys! This will be the last post on this blog. I have found that Blogspot wasn't that great for displaying the large format Quick Time videos that I use for my play blasts.
So if you enjoyed coming here to check out what I've been doing, redirect your browser to www.jeffreynbaker.com/blog!
Monday, April 20, 2009
Sunday, April 19, 2009
Axe Attack - Clean Up
Did a lot more tweaking and cleaning up. Deleted a bunch of keys frames in some areas to rework the entire portion. I also added some anticipation before he stands up after the swing to get a bit more weight into the scene.
Axe Attack - Clean Up
Also, my buddy Clint Donaldson has an animation blog and I'd like everyone to take some time to go visit his site and check out what he's doing. Pretty rad stuff!
Axe Attack - Clean Up
Also, my buddy Clint Donaldson has an animation blog and I'd like everyone to take some time to go visit his site and check out what he's doing. Pretty rad stuff!
Saturday, April 18, 2009
Axe Attack - Spline Curves
Okay, this morning I popped the curves to spline and started cleaning up and tweaking things out. Bryan mentioned that he didn't feel the weight and power so I tried to work that some more. I dropped his body a bit sooner before his arm comes down and made his leading shoulder/arm swing through a bit faster before the axe arm come down.
The ending feels a bit slow to me, but since I've been told my stuff is too fast I'm going to keep it for now and see what crits I get back on it.
*Edit: Looking over it some more, the head is a bit hitchy. Going to have to spend some more time on that.
Axe Attack - Spline Curves
The ending feels a bit slow to me, but since I've been told my stuff is too fast I'm going to keep it for now and see what crits I get back on it.
*Edit: Looking over it some more, the head is a bit hitchy. Going to have to spend some more time on that.
Axe Attack - Spline Curves
Friday, April 17, 2009
Axe Attack take 2
Got some feedback on the other animation so I reworked the animation. My bro pointed out that generally you keep your weapon away from the target instead of point at them (unless you're fencing), and that my animations tend to be a little fast.
So here it take 2 - Keys and Breakdowns: Linear
So here it take 2 - Keys and Breakdowns: Linear
Thursday, April 16, 2009
Monday, April 13, 2009
Tightened it up
I tightened up the animation and added a lot more personality to the character and some motion within the motion
Enjoy
And here is an image of the rig I'll be using to work out some game animations
Enjoy
And here is an image of the rig I'll be using to work out some game animations
Thursday, April 9, 2009
Flour Sac fun!
Found this pretty awesome Flour Sac rig for Maya and wanted to mess around with some of the basic principles of animation, and to get some life into an inanimate object.
Here is the animation at this stage. The timing and spacing are down, I just have to add in some more "life" to the character and tweak out the end. I'm thinking that it may need another bounce.
Check out the movie here
Here is the animation at this stage. The timing and spacing are down, I just have to add in some more "life" to the character and tweak out the end. I'm thinking that it may need another bounce.
Check out the movie here
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