Saturday, November 29, 2008

Upped the Saturation


Looking over some WoW reference and realized my textures were a bit too unsaturated for how "bright" their stuff is. So I upped the saturation.

Chugging along


Finished up the shoulder armor

Friday, November 28, 2008

Working on the textures


I'm suffering from not spending enough time in the design phase to really nail down the armor design. I focused a bit to much on the modeling part. With that, I ended up going back and forth a lot and wasting time not moving the project forward.

I've finally gone with this design (helmet, shoulder armor and sword not shown). For those that play WoW, my idea is that this armor set is for the Unholy talent tree. In this tree you focus on summoning ghouls. And Ghouls in the game having lots of mummy wrapping and buckles, so I wanted to echo that in my design.

I have a lot more to do but thought this would be good to show for now.

Friday, November 21, 2008


Here is the model. Different sword, tweaked the collar to include an amulet hanging from chains, and finally got the time to unwrap it. Now for the hard part.

Tuesday, November 18, 2008

Collar?


Not sure if I like the collar yet...

Couldn't Stop


Had to see if I could do the statue's on the shoulder pads. And judging by my last entry, it only took me 50 minutes to complete.

Game Artisan's dot ORG


Game Artisan's is having a competition sponsored by Blizzard and I decided to put the Crow Shaman on hold for about two weeks while I work on my entry.

The rules are that you have to design your own Death Knight which is a Hero class from their new expansion. Mine is a male Orc and I'm going for this Angel of Death motif. Which means wings and stuff. On his shoulder pads I'll be modeling small statues of the Angel. Looks cool in my head anyways hahah.

Saturday, November 15, 2008

Tuesday, November 11, 2008

Model Finished


Yatta! I'll be changing the claws. I don't like them to be just planes. Keep a look out for when I start adding the texture maps.

Monday, November 10, 2008

Saturday, November 8, 2008

Model Time


Decided that since I had the major volumes down I'd go ahead and jump into the modeling stage. The Hands and Face have still to be done.

Since the idea for the character is that its a PC for a MMO I wanted the back to have the most visual interest, and so it got the most polygons. Tris are at 2364.

Monday, November 3, 2008

MORE!

More values, please.


Still working to get more values into this painting. I've always had the problem of being afraid of going to dark. I'm not sure what keeps me from doing so. I'm still struggling to get over it and that's what I'm hoping this turn around will do for me.

Shored up the back on the side view. Made the face line up better and started seperating the values in the face a lot more. Though really I should be going over the hole figure at one time and just pulling out my darks. That's what I'll do next. Can't get bogged down on the little stuff just yet.